[−][src]Struct ggpf::game::breakthrough::BreakthroughBuilder
Game builder for Breakthough.
Fields
size: usize
Board size.
Trait Implementations
impl Clone for BreakthroughBuilder
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fn clone(&self) -> BreakthroughBuilder
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fn clone_from(&mut self, source: &Self)
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impl Copy for BreakthroughBuilder
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impl Default for BreakthroughBuilder
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fn default() -> BreakthroughBuilder
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impl GameBuilder for BreakthroughBuilder
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type G = Breakthrough
The built game.
fn create<'life0, 'async_trait>(
&'life0 self,
turn: Color
) -> Pin<Box<dyn Future<Output = Breakthrough> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
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&'life0 self,
turn: Color
) -> Pin<Box<dyn Future<Output = Breakthrough> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
Auto Trait Implementations
impl RefUnwindSafe for BreakthroughBuilder
impl Send for BreakthroughBuilder
impl Sync for BreakthroughBuilder
impl Unpin for BreakthroughBuilder
impl UnwindSafe for BreakthroughBuilder
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Erased for T
impl<T> From<T> for T
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impl<T> FromPy<T> for T
fn from_py(t: T, Python) -> T
impl<GB> GameBuilder for GB where
GB: SingleplayerGameBuilder,
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GB: SingleplayerGameBuilder,
type G = <GB as SingleplayerGameBuilder>::G
The built game.
fn create<'life0, 'async_trait>(
&'life0 Self,
<<GB as GameBuilder>::G as Game>::Player
) -> Pin<Box<dyn Future<Output = <GB as GameBuilder>::G> + 'async_trait + Send>> where
'life0: 'async_trait,
GB: 'async_trait,
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&'life0 Self,
<<GB as GameBuilder>::G as Game>::Player
) -> Pin<Box<dyn Future<Output = <GB as GameBuilder>::G> + 'async_trait + Send>> where
'life0: 'async_trait,
GB: 'async_trait,
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> IntoPy<U> for T where
U: FromPy<T>,
U: FromPy<T>,
fn into_py(self, py: Python) -> U
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,