[−][src]Trait ggpf::game::SingleplayerGameBuilder
Builders for single-player games.
Associated Types
Loading content...Required methods
#[must_use]fn create<'life0, 'async_trait>(
&'life0 self
) -> Pin<Box<dyn Future<Output = Self::G> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
&'life0 self
) -> Pin<Box<dyn Future<Output = Self::G> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
Create a new single-player game instance.
Implementors
impl SingleplayerGameBuilder for Hashcode20Settings
[src]
type G = Hashcode20
fn create<'life0, 'async_trait>(
&'life0 self
) -> Pin<Box<dyn Future<Output = Hashcode20> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
[src]
&'life0 self
) -> Pin<Box<dyn Future<Output = Hashcode20> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
impl SingleplayerGameBuilder for GymBuilder
[src]
type G = Gym
fn create<'life0, 'async_trait>(
&'life0 self
) -> Pin<Box<dyn Future<Output = Gym> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
[src]
&'life0 self
) -> Pin<Box<dyn Future<Output = Gym> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
impl SingleplayerGameBuilder for WeakSchurNumberBuilder
[src]
type G = WeakSchurNumber
fn create<'life0, 'async_trait>(
&'life0 self
) -> Pin<Box<dyn Future<Output = WeakSchurNumber> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
[src]
&'life0 self
) -> Pin<Box<dyn Future<Output = WeakSchurNumber> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,