[][src]Struct ggpf::game::openai::GymBuilder

pub struct GymBuilder {
    pub address: String,
    pub game_name: String,
    pub render: bool,
}

Builder for Gym games.

Fields

address: String

Executor remote address.

game_name: String

Gym game name.

render: bool

Whether the game should be rendered.

Trait Implementations

impl Clone for GymBuilder[src]

impl Debug for GymBuilder[src]

impl SingleplayerGameBuilder for GymBuilder[src]

type G = Gym

The built game.

Auto Trait Implementations

impl RefUnwindSafe for GymBuilder

impl Send for GymBuilder

impl Sync for GymBuilder

impl Unpin for GymBuilder

impl UnwindSafe for GymBuilder

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Erased for T

impl<T> From<T> for T[src]

impl<T> FromPy<T> for T

impl<GB> GameBuilder for GB where
    GB: SingleplayerGameBuilder
[src]

type G = <GB as SingleplayerGameBuilder>::G

The built game.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> IntoPy<U> for T where
    U: FromPy<T>, 

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 

impl<T> With for T