[][src]Struct ggpf::game::hashcode_20::Hashcode20Settings

pub struct Hashcode20Settings { /* fields omitted */ }

Hashcode 2020 game settings

Methods

impl Hashcode20Settings[src]

pub fn new_from_file(filename: &str) -> Hashcode20Settings[src]

Create a game settings instance given its file description.

Trait Implementations

impl Clone for Hashcode20Settings[src]

impl Debug for Hashcode20Settings[src]

impl SingleplayerGameBuilder for Hashcode20Settings[src]

type G = Hashcode20

The built game.

Auto Trait Implementations

impl RefUnwindSafe for Hashcode20Settings

impl Send for Hashcode20Settings

impl Sync for Hashcode20Settings

impl Unpin for Hashcode20Settings

impl UnwindSafe for Hashcode20Settings

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Erased for T

impl<T> From<T> for T[src]

impl<T> FromPy<T> for T

impl<GB> GameBuilder for GB where
    GB: SingleplayerGameBuilder
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type G = <GB as SingleplayerGameBuilder>::G

The built game.

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> IntoPy<U> for T where
    U: FromPy<T>, 

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 

impl<T> With for T