[][src]Struct ggpf::game::misere_breakthrough::MisereBreakthrough

pub struct MisereBreakthrough { /* fields omitted */ }

Misère breakthrough

Methods

impl MisereBreakthrough[src]

pub fn show(&self)[src]

Show game state

Trait Implementations

impl Base for MisereBreakthrough[src]

type Move = Move

The type for a Move. Read more

impl Clone for MisereBreakthrough[src]

impl Debug for MisereBreakthrough[src]

impl Eq for MisereBreakthrough[src]

impl Game for MisereBreakthrough[src]

type Player = Color

The type representing each player. Read more

impl PartialEq<MisereBreakthrough> for MisereBreakthrough[src]

impl Playable for MisereBreakthrough[src]

impl StructuralEq for MisereBreakthrough[src]

impl StructuralPartialEq for MisereBreakthrough[src]

Auto Trait Implementations

impl RefUnwindSafe for MisereBreakthrough

impl Send for MisereBreakthrough

impl Sync for MisereBreakthrough

impl Unpin for MisereBreakthrough

impl UnwindSafe for MisereBreakthrough

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Erased for T

impl<T> From<T> for T[src]

impl<T> FromPy<T> for T

impl<G> Game for G where
    G: Singleplayer
[src]

type Player = u8

The type representing each player. Read more

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> IntoPy<U> for T where
    U: FromPy<T>, 

impl<G> Playout for G where
    G: Game + Clone + Send
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 

impl<T> With for T