[][src]Enum ggpf::game::breakthrough::Cell

pub enum Cell {
    Empty,
    C(Color),
}

Game cell

Represents a position on the board.

Variants

Empty

Empty cell.

C(Color)

Cell containing a pawn of given color.

Trait Implementations

impl Clone for Cell[src]

impl Copy for Cell[src]

impl Debug for Cell[src]

impl Eq for Cell[src]

impl PartialEq<Cell> for Cell[src]

impl StructuralEq for Cell[src]

impl StructuralPartialEq for Cell[src]

Auto Trait Implementations

impl RefUnwindSafe for Cell

impl Send for Cell

impl Sync for Cell

impl Unpin for Cell

impl UnwindSafe for Cell

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Erased for T

impl<T> From<T> for T[src]

impl<T> FromPy<T> for T

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> IntoPy<U> for T where
    U: FromPy<T>, 

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 

impl<T> With for T