[][src]Struct ggpf::game::meta::with_history::WithHistoryGB

pub struct WithHistoryGB<GB>(_, _);

Builder for a game with history.

Methods

impl<GB> WithHistoryGB<GB>[src]

pub fn new(gb: GB, history_len: usize) -> Self[src]

Creates a game builder with history, given a correspond standard game builder.

Trait Implementations

impl<GB: Clone> Clone for WithHistoryGB<GB>[src]

impl<GB: Copy> Copy for WithHistoryGB<GB>[src]

impl<GB> GameBuilder for WithHistoryGB<GB> where
    GB::G: Clone + Sync + Send + 'static,
    GB: GameBuilder + Send + Sync
[src]

type G = WithHistory<GB::G>

The built game.

Auto Trait Implementations

impl<GB> RefUnwindSafe for WithHistoryGB<GB> where
    GB: RefUnwindSafe

impl<GB> Send for WithHistoryGB<GB> where
    GB: Send

impl<GB> Sync for WithHistoryGB<GB> where
    GB: Sync

impl<GB> Unpin for WithHistoryGB<GB> where
    GB: Unpin

impl<GB> UnwindSafe for WithHistoryGB<GB> where
    GB: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Erased for T

impl<T> From<T> for T[src]

impl<T> FromPy<T> for T

impl<GB> GameBuilder for GB where
    GB: SingleplayerGameBuilder
[src]

type G = <GB as SingleplayerGameBuilder>::G

The built game.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> IntoPy<U> for T where
    U: FromPy<T>, 

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 

impl<T> With for T