[][src]Struct ui::GameDuelUI

struct GameDuelUI<'a, GV, G> {
    siv: &'a mut Cursive,
    _gv: PhantomData<(GV, G)>,
}

Interface for game matches.

Fields

siv: &'a mut Cursive

Cursive instance.

_gv: PhantomData<(GV, G)>

Storing game view and game types.

Methods

impl<'a, GV, G> GameDuelUI<'a, GV, G> where
    GV: GameView,
    G: Features + Clone + 'static, 
[src]

fn new(siv: &'a mut Cursive) -> Self[src]

Create a new UI manager given the cursive instance.

fn new_state(&mut self, state: GV::G)[src]

Update game state.

fn new_policy_tree(
    &mut self,
    root_node: Arc<RwLock<MCTSTreeNode<G, PUCTPolicy_<G>>>>,
    root_value: f32,
    count: f32
)
[src]

Update policy tree state.

fn render(
    &mut self,
    view: GV,
    game_simulator_sender: Sender<GuiToSimChannel>
) -> GuiEventSender
[src]

Render layout by creating views and adding them to cursive.

Returns a structure to communicate with the GUI.

Auto Trait Implementations

impl<'a, GV, G> !RefUnwindSafe for GameDuelUI<'a, GV, G>

impl<'a, GV, G> !Send for GameDuelUI<'a, GV, G>

impl<'a, GV, G> !Sync for GameDuelUI<'a, GV, G>

impl<'a, GV, G> Unpin for GameDuelUI<'a, GV, G> where
    G: Unpin,
    GV: Unpin

impl<'a, GV, G> !UnwindSafe for GameDuelUI<'a, GV, G>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Erased for T

impl<T> From<T> for T[src]

impl<T> FromPy<T> for T

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> IntoPy<U> for T where
    U: FromPy<T>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 

impl<T> With for T