[−][src]Struct ggpf::game::NoFeatures
A move encoder that doesn't take into account the board state.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for NoFeatures
impl Send for NoFeatures
impl Sync for NoFeatures
impl Unpin for NoFeatures
impl UnwindSafe for NoFeatures
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Erased for T
impl<T> From<T> for T
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impl<T> FromPy<T> for T
fn from_py(t: T, Python) -> T
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> IntoPy<U> for T where
U: FromPy<T>,
U: FromPy<T>,
fn into_py(self, py: Python) -> U
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,