[][src]Struct ggpf::game::meta::simulated::DynamicsNetworkOutput

pub struct DynamicsNetworkOutput<H: Dimension> {
    pub reward: f32,
    pub repr_state: Array<f32, H>,
}

Output from the dynamics network.

Fields

reward: f32

Predicted reward.

repr_state: Array<f32, H>

Predicted next state.

Auto Trait Implementations

impl<H> RefUnwindSafe for DynamicsNetworkOutput<H> where
    H: RefUnwindSafe

impl<H> Send for DynamicsNetworkOutput<H>

impl<H> Sync for DynamicsNetworkOutput<H>

impl<H> Unpin for DynamicsNetworkOutput<H> where
    H: Unpin

impl<H> UnwindSafe for DynamicsNetworkOutput<H> where
    H: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Erased for T

impl<T> From<T> for T[src]

impl<T> FromPy<T> for T

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> IntoPy<U> for T where
    U: FromPy<T>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 

impl<T> With for T