[][src]Function ui::event_loop_muz

async fn event_loop_muz<GV, PB2>(
    initial_state: GV::G,
    pb1: Muz,
    pb2: PB2,
    rx: Receiver<GuiToSimChannel>,
    tx: GuiEventSender
) where
    PB2: MultiplayerPolicyBuilder<GV::G>,
    GV: GameView,
    GV::G: Game + SingleWinner + Features + Clone

MuZero event loop, managing the game instance.