[−][src]Function ui::event_loop_alpha
async fn event_loop_alpha<GV, PB2>(
initial_state: GV::G,
pb1: PUCT,
pb2: PB2,
rx: Receiver<GuiToSimChannel>,
tx: GuiEventSender
) where
PB2: MultiplayerPolicyBuilder<GV::G>,
GV: GameView,
GV::G: Game + SingleWinner + Features + Clone,
AlphaZero event loop, managing the game instance.